Ebster wrote:
save support would be great...
...
so i guess saving at least in the ide64 patched games will sometime be possible generally?!?
I already have both D64 sector allocation and MMC64 sector write routines ready, but there is a bit more work to be done. Normal save routine should work in future, from gfx/music editors for example. Most highscore loaders/savers use standard routines as well, so it might be worth the trouble to put single part games into D64 files for that purpose.
Ebster wrote:
ps: why don´t e.g. the remember disks work - if you disable fastloaders there you still have no kernal-loading, right?!?
Should work, can you give examples. I have pretty much all REM releases downloaded, but I don't have time to go hunting for suitable testing candidates.
Next plugin release should have much faster CHRIN support, making byte-by-byte loaders at least twice as fast as they are now. I hope I can make "load into RAM below I/O area" hack work as well, that will fix some IDE64 games. That one will be selectable, as some old programs load directly into color RAM for example.