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PostPosted: Sun Nov 26, 2006 3:04 pm 
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Joined: Thu Jun 08, 2006 10:24 pm
Posts: 38
great to hear you are still working on it! :D


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PostPosted: Sun Nov 26, 2006 8:53 pm 
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Location: LittleDreamLand
Ebster wrote:
great to hear you are still working on it! :D


Thanks for your patience with me! :) I just fixed the command channel and save-with-replace (save"@:abc",8) in svn. No release yet, there's still a bug in the mmc buffering system to be fixed. I guess that caused all the problems the Forum64 people were talking about.


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PostPosted: Sun Nov 26, 2006 10:18 pm 
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Joined: Mon May 15, 2006 8:41 am
Posts: 62
hi doc thanks for doing the fixes. just wonted to know if you could do an game list of tested games that work with dreamload
btw will some cmd games work because there is two that i would like to see working like robocop 3 and shadow of the beast cmd
thanks for reading

paul mason


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 Post subject: no wii for baccy
PostPosted: Sun Dec 10, 2006 11:25 pm 
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Location: LittleDreamLand
Time for some action before the big christmas weariness.

If you still have some dfis on your MMCs and have a spare minute for lazy old baccy then please test the latest dfiplgin. Grab your copy here: http://developer.berlios.de/project/showfiles.php?group_id=7602&release_id=11828

This is the first release since the code was split into 2 banks. I'm pretty sure I broke many things, but creatures and castle of jasoom are still working! :)

Save, Scratch and scratch-save should also work now, but as always with a beta release: please be careful! Even though I ran a few tests, this release might modify data on your MMC, no matter where. This means: even other files than the dfi you opened might be modified. But don't worry: make a bakup of all important files on your MMC and nothing bad will happen. :)

This version has also new a clusterhandler. Mysterious problems like 'copy a dfi and it fails' should be gone with this release.

I still haven't found time for the game-fix requests, sorry! I did not forget you.


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PostPosted: Mon Dec 11, 2006 7:51 am 
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Go Go Gadget Bacardi! :)


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PostPosted: Tue Dec 12, 2006 8:28 am 
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Joined: Mon May 29, 2006 5:25 pm
Posts: 9
Just had a quick try of the latest plugin... don't have a lot of DFIs on my SD card, but last ninja 2 works! I'd like to find a game that saves high scores.

Will try to test more tonight.

Ed


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PostPosted: Thu Dec 14, 2006 2:08 am 
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Joined: Thu Jun 08, 2006 10:24 pm
Posts: 38
thanks for the update!

i just tried and broke the hot dog world record in winter games - but sadly nothing was saved. did not try anything else yet...

how about implementing shortcuts to load"*",8,1 and run: ?

just an idea...


best regards!


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PostPosted: Thu Dec 14, 2006 2:02 pm 
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Hey, I downloaded lastest dreamload, and it wont work. I got always same errormessage: Magic not found, too scared to continue. I tried that tnt fixed version, and it worked..
Can you guys help me?

My set: C64+MMC64+Retroreplay
and mmc64 bios is 1.3

And I have also problems with that cbmimager, when I try to save image program exits, or when I try to extract .d64 image program crashes.

I use WINXP+SP2


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PostPosted: Fri Dec 15, 2006 11:40 am 
Hmm. Newest version doesn't work anymore. :(


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 Post subject: Bueno Nacho
PostPosted: Sun Dec 17, 2006 8:42 pm 
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Location: LittleDreamLand
Thanks for all your tests and bugreports! I ruined the dreamload mode in the last release, that's why no magic could be found. The bug is already fixed and in svn, but no new release as I found another little problem. A simple Open/Get loop in basic to read a file works fine - as long as you ignore ST which is trashed somewhere with some strange value. :( I have to leave this bug open as I'm far away from home for the rest of the week. :(

tukse wrote:
And I have also problems with that cbmimager, when I try to save image program exits, or when I try to extract .d64 image program crashes.


I guess you are using "Extract file(s)" from the context menu (and not drag'n'drop). I tried this and it crashes here too, thanks for the bugreport.


Ebster wrote:
i just tried and broke the hot dog world record in winter games - but sadly nothing was saved. did not try anything else yet...


Don't worry, even without the highscore file you're our hot dog champion! :) I'll have a look at winter games, maybe there's just another sick way of scratching. Could you try if saving in general works? Just write a basic oneliner and save it to a dfi.


Ebster wrote:
how about implementing shortcuts to load"*",8,1 and run: ?


That's a good idea, I'll do this for one of the next releases. I'm thinking about the standard RR FKey map, would this be ok?


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PostPosted: Mon Dec 18, 2006 3:00 pm 
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Posts: 38
yeaa, champion in eating hot dogs :lol: but seriously, how will someone believe it when i cannot show him the score?? would have to keep my 64 running and running just to prove it...


RR-keymapping? Would be great!!

could you tell me the correct command line for saving? or is it simply save"name",8 ?

best regards!!


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PostPosted: Sat Dec 23, 2006 7:41 pm 
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ok, it is! and saving a simple prg to a dfi worked fine for me!!


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PostPosted: Sun Dec 24, 2006 1:40 pm 
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Hello,

big thanks for this plugin.

sadly world games does not run at all for me, but california games does, and it does not save too.

i found something out, which could help find the bug:

if you delete the savegame file, californa games starts up with a empty highscore list, if you compete any event then, a new savegame file is created with correct highscore, but california games locks after saving, on new start, the new highscore file is loaded, but saving does not work anymore from there on

so the problem may be somewhere in the area of deleting files or overwriting files


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PostPosted: Mon Dec 25, 2006 1:39 pm 
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i was thinking the same ... but for world games i must say that the mmc behaves strangely quite often. try to delete the dfi, make a new drawer or something else to copy a "new" dfi-image of world games to your mmc. or try on a "warm" c64 - got to be turned on for some minutes. also turn the c64 off for a second or two after loading of a dfi failed before you give it a new try.


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PostPosted: Wed Jan 03, 2007 3:47 pm 
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Joined: Sat Jun 17, 2006 2:22 pm
Posts: 7
Location: Berlin, Germany
Many times I get to read that California Games shall work. Well, probably people saying that never played it that far.
When selecting "Compete in all events", the first couple will work (Half Pipe, Foot Bag, Surfing, Skating). However, when loading the event after Skating (which is BMX), the C64 loads for a few seconds and then crashes.
Maybe some not yet supported routine? Baccy?

_________________
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New games for the Commodore 64, presented by PROTOVISION.


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