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has anyone tryed creatures 1 and 2 with the rr replay yet?
http://retrohackers.org/viewtopic.php?f=6&t=111
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Author:  paulm [ Mon Jun 12, 2006 9:07 pm ]
Post subject:  has anyone tryed creatures 1 and 2 with the rr replay yet?

hi guys so if i get an d64 game then converted it to dfi with the kernal load is should work?

Author:  ted209 [ Mon Jun 12, 2006 9:25 pm ]
Post subject: 

Yes they work - just read the second post on this page:

http://rrforum.ath.cx/viewtopic.php?t=3 ... c&start=60

Ed

Author:  paulm [ Wed Jun 14, 2006 2:09 pm ]
Post subject:  how to compile an ide 64 to dfi

hi guys can any one tell me how to compile ide 64 games to dfi. do we still need to use the cbm convert to do this ? if any one can help me please post cheers

paul

Author:  Kratznagel [ Wed Jun 14, 2006 6:08 pm ]
Post subject: 

You have to use cbmconvert to build a DFI, but it's very easy.

Here is an example for converting an IDE64-fixed game:

Doc Bacardi wrote:
Download 'flimbos_quest_dfi.zip' or build it yourself:
  1. Download the ide fixed game:
    ftp://c64.rulez.org/pub/c64/IDE64/Games/Flimbos_Quest.zip
  2. Unzip the archive 'Flimbos_Quest.zip' to a new directory. You will get the files '!boot', '!note' and a lot of level files like '1a'.
  3. Make sure that only the 26 files from the flimbo's quest archive are in the directory. Run this command:
    Code:
    cbmconvert -nF flimbosq.dfi *

    Cbmconvert will complain a lot about 'Unknown type, defaulting to PRG', but that's ok.
    The files just don't have the '*.prg' ending and cbmconvert makes a guess.

That's it, copy the dfi and the new plugin to your MMC.


CU
Kratznagel

Author:  paulm [ Wed Jun 14, 2006 9:16 pm ]
Post subject:  thanks

yep ill give that a go cheers mate
paul

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