RaveGuru wrote:
Hahah.. that's really cool. Nicely done and all. And the disk routines seem to work fine

Although I must admit I fell victim to the dark hole! Oops... Spoilers!

Hehe ...
thank you very much! I
really appreciate your commendation!!
At the moment, I'm trying to squeeze the runtime part of the mQM64 app into the Contiki 2.x Telnet server (as a single process, such as "ps" or "kill"). To some extend, it works: you can connect, call "adv" from the Contiki shell and start to walk around and pickup / dop items. The CBM disk access (based on cbm.h) works fine here. But the threading model and my "slight" inexperience with OS hacking and CTK event handling causes terrible timing (mostly screen I/O) problems. Also, if you quit the game, VICE or a native C64 will "JAM" up. But I will also publish these CTK (mQM64 enabled) sourcecode mods on the web (and here) of course.
So stay tuned for more, everybody! I really mean It!!
