Time for some serious chopping...

lodger wrote:
I've given the whole thing some more thought:
1.) a "stock" C64 won't be able to handle more than two, maybe three users simultaneously.
Perhaps, as long as no file transfers are being made.
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2.) I've seen some C64 BBS programs that only allowed one user to be logged in at a time.
That's how most BBS programs used to work, especially on the C64 since it only has one RS232 port.
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3.) With 1.) and 2.) in mind, it should be possible to write a telnet based BBS that would simply "lock out" any other connection attempt while someone is already logged in. Yes, that would make chat and other multi-user stuff obsolete, but it would be a starting point.
Definitly with out any doubts feasible! (Consider that most C64 BBS programs were written in BASIC which is very slow and highly memory consuming.)
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4.) If ContikiOS is capable of doing some sort multithreading ont the C64, how about the idea of doing the same thing without all the ContikiOS related functionality? Okay, this is a tough one and I must admit that I don't know how to do this. But it seems to be possible.
Yes, Contiki supports multi threading. I think using Contiki for writing a BBS would be excellent.
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Regarding file transfers: how did you (BBS coding guys and sysops) manage to have file transfers back then, when the usual C64 disk storage available was only 170K? Well, there were the 1571 and 1581 3.5" disk drives, but ... (I'm really curious!)
Most BBS' used harddrives (such as Lt.Kernel and CMD drives) but some operated entirely on floppys.
While I'd like to participate in creating the first telnet BBS for C64 my time is limited, but I'd be happy to stick my nose in there and provide suggestions and rant about the old ways
